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Hi!
netradiant has a feature called "denumberized maps" where it will not save Entity and Brush number comments in the map file.
I ported it to netradiant-custom. Maybe you'd like to include it.…
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This is strange. Noticed with version 230430 of the map.
The combat_armor (yellow armor) and _one_ of the item_health (+25) on its sides look partially buried in the ground, in-game. The other item_h…
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They're using NetRadiant for their maps so there's a high chance their engine is Quake-descendant.
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Currently I have to store my entity definitions file deep inside the folder structure of the NetRadiant Custom install. This isn't particularly convenient, since it's not just that one install of NRC …
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Look at these screenshots taken with version 230430. I'm spectating, but from the place where I am I cannot go forward, I'm stopped by invisible wall and I'm not capable to re-enter the intended area.…
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* Orientation of OBJ models is different from what's displayed in Radiant once map is compiled: https://streamable.com/qqfy06
* Material defined in the model is not compiled (`usemtl material` in t…
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At first I thought these were related to the hint brushes, but the hint brushes weren't the culprit. Need to investigate more.
![shot0000](https://user-images.githubusercontent.com/20754036/2353530…
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Right now, exported standard Q3 maps converted via `q3map2` open fine in NetRadiant, but moving a wall makes it crash because it can't handle the texture transform. So something is wrong. Could be jus…
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Running with the patch from https://github.com/DaemonEngine/Daemon/pull/109, I detect several invalid crn files in the 3 maps with the new crn format that I currently have on my system (these are ones…
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There is a feature for the renderer to add dynamic lights based on BSP entities with the `light` class name. There are no Tremulous or Unvanquished maps that use it. I don't know if this is a Wolfenst…