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Thank you for your great work!
The links of normal maps are Baidu Cloud, so there is a limitation of download speed (~100KB/s). Could you please upload the data to Google Drive so we can download …
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### TL;TR
Normal maps don't work with Forward rendering.
### Node tree example
![image](https://user-images.githubusercontent.com/69180012/234748735-21ce638e-45d5-48ef-a02d-72524ee34703.png)
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Hi, I'm using `kiuikit` to render normal images from 3D files (2nd image). But when I use other methods (3rd image) ([MiDaS](https://github.com/isl-org/MiDaS), [Omnidata](https://github.com/EPFL-VILAB…
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need to be added
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Hey, not really an issue but I wanted to be able to decal normal maps for bullet holes, I modified DecalableLit.shader to make that possible, it's not a huge change but it took me a while to figure ou…
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Thank you for your excellent work. The training results are very good. I have another question. Since PGSR can already render depth maps and normal vectors, can the current code add single-purpose dep…
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It looks like normal maps on terrain are broken, when I add them nothing changes, instead there is ugly graphic artifacts:
http://duion.com/files/temp/screenshot_TG_DirtPit_day001-00001.png
I noticed…
ghost updated
8 years ago
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### Tested versions
- Reproducible in Godot v4.3.stable.official [77dcf97d8]
### System information
Windows 11; Godot 4.3-stable; Forward+
### Issue description
When creating a CanvasTexture and …
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Hi, I have a huge prefab with the lighting baked into it. However, in prefab mode and when instantiated, the normal maps aren't being shown properly. I keep the prefab as an addressable and then uploa…
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First off I would just like to say your shader is great and works very well. Also, thanks for fixing the textures bug so fast.
I think two improvements that would make this even better are support…