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Hi,
I just wanted to point out that saving a NSBTX file doesn't seems to work properly.
I've tried several times to replace existing textures from a game (Pokémon Black & White) but it has always …
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The converted NSBMD trough creative studio when added in the game from the building editor is initially displayed correctly in CTRMap, but in game this happens:
https://user-images.githubusercontent.…
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:(
I have nsbtx files and nsbmd files but idk how to use the commands. could you add some example command usages?
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I am attempting to use this wonderful program to look at files from the game "LEGO Battles" (https://en.m.wikipedia.org/wiki/Lego_Battles). NCLR Palette files open perfectly. However, NCGR and NCBR al…
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> On the character select screen, there should be a button that says 決定 in the bottom-right corner. It's faded out until you've selected enough characters, and then it lights up. It's not there at all…
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Is there a way, a plan to add it in the future, to only extract textures (sprites, textures, ui)
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No matter what format is used, the bones are excluded from the final NSBMD file.
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It would be ideal if extracting and converting each model could maintain the file structure of the given game.
For example, Mario Kart DS contains the structure:
mkds/root/data/Course/airship_cour…
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![image](https://user-images.githubusercontent.com/30239690/28277438-f74931e8-6ae7-11e7-9aa1-d886f9a503ce.png)
Folders will be created, but they are empty.
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I am trying to convert roomset nsbmds but apicula will not read them. I checked the fileheaders and for some reason they are "BDL0" and not BMD0.
I suspect compression, but i can't tell.
I have …