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Sorry this has taken so long, but I've finally managed to carve some time out to work on the Rift API. I think I have all the pieces in place. Could you post a short snippet that basically renders the…
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Is this for the Oculus? I can get it working sure, I can see any window I select in my headset no problem. But I am UNABLE to launch any VR game under rift while OVRDesktop is running.. Rift makes me …
Faded updated
6 years ago
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# Casque présent:
Par Technocité:
- [MetaQuest Pro](https://www.google.com/search?q=meta+quest+pro)
- [Pico 4](https://www.google.com/search?q=pico+4)
- [HTC VIVE XR Élite](https://www.google.com/…
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Hello Dr. Francisco Erivaldo Fernandes Junior,
I am wondering if this would be able to work with the oculus rift s? I am working on a project for my university and this would be extremely helpful.
…
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Hi there,
When the game starts, the main screen show up without the touch controllers being responsive. I can't pick anything on the menu, no lasers beam show up. The only buttons that reacts are…
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Yes, it will happen... Most tablets (Phones? Mini-tablets?) have some form of HDMI output which will require an adaptor to DVI, but this won't have any effect on signal quality.
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Seeing as I now have an Oculus Rift, adding support for it in ViziCities is inevitable. Basic integration should include changing the render output to a stereographic view, and changing the camera ori…
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Please post reports of Oculus Rift + OVRdrop compatibility here.
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Download the Oculus Integration for Unity package and import it into the project assets
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**[Original report](https://bitbucket.org/ryzom/ryzomcore/issue/43) by Jan Boon (Bitbucket: [Jan Boon](https://bitbucket.org/Jan Boon), ).**
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Provide support …