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https://en.wikipedia.org/wiki/Perlin_noise
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## Editable Properties
- [ ] Wave
- [ ] number of waves
- [ ] number of anchor points
- [ ] starting and ending points?
- [ ] wave magnitude
- [ ] wave time period
- [ ] wave sin/…
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My perlin values don't look very random
![perlin](https://user-images.githubusercontent.com/9604950/48522662-85ce1e00-e847-11e8-99e5-0fb517a5d92e.png)
and I am not sure why. Any one encountered a s…
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Hello There
I am trying to follow your instructions in the readme, but my perlin noise in step one is already rendering wrong. Any ideas.
![image](https://user-images.githubusercontent.com/108…
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For now its just a 2D noise function generating a height map for which all blocks underneath get set to some solid blocks.
This doesn't allow for overhanging terrain or caves :/
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As discussed on the discord channel, this seems like a useful set of functions to have.
There are some open-source libs out there already in C++, but licensing is my concern for just using those, so …
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Setup:
OS: Windows 11
IDE: VSCode + p5.vscode extension
(Possibly) relevant hardware: Laptop screen + 2x Dell S3221QS: one landscape, one portrait. Sketch output is on landscape monitor.
Behavio…
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https://rosettacode.org/wiki/Perlin_noise#Python
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Hi,
I'm getting the following output from my perlin noise
![image](https://github.com/dilevin/computer-graphics-shader-pipeline/assets/64727487/47a35c7e-e76e-434b-adc1-930ff31b1bb1)
I've tak…
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My Perlin noise is coming out very fuzzy rather than discrete like with some of the others I have seen. I am using a very simple random vector generator (using the random2 functions provided and then …