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### Have you checked if there's any similar suggestions ?
- [X] I checked, there are no similar suggestions that have been reported.
### Are you using the latest Epic Fight ?
- [X] I checked I'm us…
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Hello Devs,
I'm doing a comparison between Unity3D and Matlab to explore the capability of the PhysX as a robot simulation environment.
I want to give a comprehensive comparison between matlab and…
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https://github.com/thynetruly/renpy/blob/c4110d23a000b799990580341d3838bdb6f38c60/arch_design_doc.md
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应当单独增加一个Page,用于存放各类教程、资源整合网站、经典项目等的链接:
例如:Simulation Resources
- Relevant Courses
- [15-462/662: Computer Graphics](http://15462.courses.cs.cmu.edu/spring2023/)
- [15-464/664: Technical Anim…
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### Describe the project you are working on
Retro FPS with lots of enemies active at once.
### Describe the problem or limitation you are having in your project
Updating 100+ enemies every ph…
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Use cases:
- games
- physics simulations
- any complex interactives in general (lots of interaction)
Features:
- an _integrated_ animation function which saves the latest state at _fixed_ t…
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### Why
Professional polish of motion graphics often includes the application of motion blur. In most cases, it's a boolean toggled at the layer level, that then tells the engine to set a blur amount…
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There are much better ways to achieve a Camera follow that don't involve awkward screw-ups with Unity Physics or rotation and stuff. What if we use root motion for animations? Or any type of non-sprit…
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Let's use this ticket to coordinate the workshop for the next esLibre congress in Zaragoza. The approach is similar to the one in:
https://github.com/Voxelers/3d/issues/45
Quick initial ideas:
…
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**Describe the problem or limitation you are having in your project:**
Godot currently only supports fixed timestep. While this is my preferred method, in most cases it requires the use of fixed time…