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Hi,
First of all, thanks for sharing this simple and amazing addon.
In some jobs I used procedural texture in Blender and I don't need to create a Low Poly and High Poly meshs, just one of them it…
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Porting of procedural Cycles/Eevee textures to LuxCore
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There is a **[$70 open bounty](https://www.bountysource.com/issues/81508172-porting-of-procedural-cycles-eevee-textures-to-luxcore?ut…
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### What it is?
Right now, it seems like overriding a texture or setting a texture attribute on a material will automatically use the sampler state of the associated texture input in the shader.
How…
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Especially useful for doing things like normal mapping to give surfaces a more realistic slightly bumpy look, without needing an actual texture image
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Have an option to generate procedurally generated textures like this:
https://en.wikipedia.org/wiki/Procedural_texture
Repeating patterns are a way to have simple wallpapers that are not distracti…
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Optifine 1.12.2 seems to be the culprit of an issue with Mystcraft. To easily see the issue, What Looms Ahead helps to craft the banners Mystcraft provides.
Essentially, there is a "language" in th…
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The add-on tries to convert Cycles materials to Mitsuba whenever possible. However, it does not support any of Blender's math nodes which are often used in shader graphs to process textures or create …
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Include a generator of images that have the feel of [classic tiled wallpapers](https://github.com/peteroupc/classic-wallpaper). The following are suggestions on how the generator can generate these t…
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Maybe instead of using full-sized textures for message fields, generate the fields procedurally? (either from smaller images or using `pygame.draw` primitives)
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### Describe the project you are working on
I'm working on making something like terraria, that has to paint two textures over each other for front wall and back wall on a procedurally generated mesh…