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Hi,
Is it possible to use a degenerate cuboid shape in 3D to simulate a quad/rect 2D shape? That is, setting one half-extent to `0.`? By "possible" I mean both whether this works in the first place…
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Creating a collirer with RAPIER.ColliderDesc.convexMesh does not work.
Here is a simple test case:
```
let geometry = new THREE.BoxGeometry(size, size, size);
let mesh = new THREE.Mesh(g…
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When setting `set_contacts_enabled(false)` on an `ImpulseJoint`, it works as expected. But when doing the same on `MultibodyJoint` , it does not work, the colliders associated with both bodies still m…
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I used this plugin to import the `@dimforge/rapier3d` physics engine, which uses WebAssembly internally. Everything works as expected when I run `npm run dev`. However, `npm run build` produces a `dis…
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First off, thanks for making this available. I'm looking forward to playing with this more to see if it's a good replacement for Bullet.
I was wondering what kind of performance numbers you're get…
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Hello,
so, I'm trying to make a pinball game. I have the game board/table as a large, fixed rigid body. The flippers are dynamic rigid bodies, attached through a `MultibodyJoint` to the game board/…
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Hello!
First of all: thank you for the incredible library 😄
I am experiencing some unexpected behaviour and was wondering if someone could help me troubleshoot it. I want to test if two frustum…
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Since you were so amazingly responsive with my last request, I will punish you by making another. :)
Rapier3d has an (barely documented, yay!) "Rope Joint", which enforces distance between two bodi…
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Hey,
I am having trouble with revolute joints. I have tried this with `https://cdn.skypack.dev/@dimforge/rapier3d-compat` and with webpack and `@dimforge/rapier3d@0.8.0-alpha.2`.
The javascript …
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Hello. I see that r3p currently depends on rapier `0.11.1`, however `0.17.0` got `DynamicRayCastVehicleController`. Would be great to have it exposed in r3p.