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1. What did you work on this past iteration (2 weeks)?
2. What were any major issues/challenges you ran into?
3. What do you plan to work on for this coming iteration (ASSUMING THE PROJECT WAS CON…
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I have this in my .flowconfig:
> module.name_mapper='^STUB' -> '/src/redux/action/auth'
And I am using in another file:
> import {ClassA,ClassB } from 'STUB'
If i do a get-def in either Cl…
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This is a task for @ericarao to put all of the concepts that she and I have been overviewing to action. This API will be used by the Angular and React/Redux applications to edit/read basic patient inf…
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Hi,
I have a hairpulling issue with apollo-link-state and AppSync.
No matter what I do, my defaults properties are somehow not properly added to the cache at first open.
Here's my Appsync/Ap…
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Heroku passes in a dynamic port to this project under `process.env.PORT`. When it's hard coded, the Heroku port (I believe) is ignored, and then Heroku tries to bind to the process under the port it e…
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It looks like redux-observable module has index.js in different folder now `lib/esm` instead of `lib/es`. So it breaks here
```
const observablePath = path.dirname(require.resolve('redux-observable…
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### Describe the bug
When entering the game with the x64 dynarec enabled, it will suffer polygon explosion, potentially due to GTE issues:
![image](https://user-images.githubusercontent.com/728157…
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**Describe the bug**
Looks like my planet ran into a memory leak; can't start the planet any longer.
**To Reproduce**
Steps to reproduce the behaviour:
1. Attempt to boot the planet (`> ./urbit …
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Hi,
First, I must say that your template helped me a lot in beggining development on .Net Core + React. Thanks.
But technologies is in progress and I have some questions for this template develo…
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I have tested some unlicensed games with flycast core on retroarch. a lot are working, but with some of them i have problems. here are the games, which i have problems:
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