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How to parse tilesets in Unity?
[Celeste tilesets](https://aran.ink/posts/celeste-tilesets)
[Unity rule tiles tutorial](https://learn.unity.com/tutorial/using-rule-tiles)
[OpenGameArt](https://open…
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I found someone on the reddit roguelike that was able to integrate ImGui with libtcod, that was one of the things I was really hoping someone would solve, since I have very low technical skills and co…
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### Describe the project you are working on
A traditional roguelike where I plan to have dungeon generation similar to something like Zorbus: https://dungeon.zorbus.net/ . There is a list of specif…
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**This is Part 19, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/o…
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Since there's no Discussions enabled I hope it's ok to leave some general feedback here.
First up, really appreciate this series, learned so much! So really wondering if blog posts for part 10-12 is …
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Currently, the server has this one massive "Game" class that acts as a generic engine for resistance games. It takes in roles, phases and cards that are defined in their own files and acts like a plug…
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### Describe the problem you are trying to solve.
Does flecs have zone/space division or grouping system internally?
I'm now designing my game engine internal systems, and what I needed is a kind …
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## Suggested Feature
Enable the player to press a direction to move to a new node, with that direction being relative to the current positions of the current and target nodes.
## Requirements
…
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Hello again!
After you posted in /r/roguelikedev I was examining your repo and have a few helpful suggestions. A good programming practice is to fragment your code into smaller pieces so that th…
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https://www.reddit.com/r/roguelikedev/comments/ko17gw/2021_in_roguelikedev_a_january_event/