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I've spent quite a few hours in recent weeks on concepts to implement the seemingly simple idea of automating the effects of critical hits and misses in combat, and it turns out to be quite the beast.…
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While `Move`s and `Asset`s are very sensitive to rules changes, many Datasworn node types are functionally `Ruleset`-agnostic. It'd be cool to allow `RulesPackage`s that are *explicitly* `Ruleset`-agn…
rsek updated
2 months ago
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No button for me...
![image](https://github.com/jesshmusic/fvtt-challenge-calculator/assets/34623527/30e59433-ad8c-4f65-9004-50a1493d7ec0)
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Foundry Virtual Ta…
Ikeoh updated
8 months ago
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## Example Support Report
```
Foundry Virtual Tabletop: Version 10, 10.285
Game System: TheWitcherTRPG, 0.89
Active Modules: 15
Performance Mode: 1
OS: Windows NT 10.0; Win64; x64
Client: Moz…
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### Negative Damage in Combat
It appears that damage, when penalized by a negative damage bonus (small/weak characters) is being allowed to go negative.
### To Reproduce
Steps to reproduce th…
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Many requests do exist for different ways of customizing name generation. ( https://github.com/Moerill/token-mold/issues/14 https://github.com/Moerill/token-mold/issues/52 https://github.com/Moerill/t…
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In GitLab by @Silvestrae on Dec 20, 2020, 22:16
Would like a critical hit option where it does no extra damage but can either call a macro or roll from a rollable table.
This would allow users to inp…
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**Discord User:**
Snuggs the Table Dragon
**Is your feature request related to a problem? Please describe.**
The results box only really does 2 and a half lines before needing to scroll which m…
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Originally in GitLab by @Jinan-Dangor
### Feature Summary
Rollable Tables should have an interface (preferably an accessible drag-and-drop one) which allow for elements within the table to be rearra…
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Hello!
First off, thanks for the awesome Foundry module. It works like a hot damn and, as noted in the Discord, is plenty to play a solid game with. I have about 10 sessions under my belt now with th…