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I think that is not possible at the moment, but it would be awesome if the user may use it's own shader with speedy-vision, anyway i don't see any easy solution to implement such a feature, but maybe …
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## Description
After starting Retroarch from the command line, while navigating the menu, Retroarch will freeze within a couple of seconds to a few minutes after starting.
### Expected behavio…
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Finally learned enough GLSL and THREE-flavored GLSL to be dangerous!
Went to port over some of my shader-toys and from what I remember the process went something like this.
1. Created a new shad…
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### **Description:**
_We need to add German translations for the following UI elements in the software.
Below are the English texts and their corresponding German translations:_
1. "**play**" = "…
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After running ./build/bin/viewer --scene_dir scenes/tt_train. The viewer show up then crash.
====================================
```
register neural render info
register TnnInfo
Git ref: 988596…
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Both D3D12 and Vulkan evaluates the pixel shader once per sample if the sample index/ID semantic is present in a shader. This is most likely why manually choosing MSAA sample positions is needed in or…
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Hello,
Is there a way I can map the RDNA based assembly code (generated from GPU Analyzer) back to GLSL shader file ?
Thanks,
gulfmaan
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The little paper-with-pen image by the image that is supposed to open the default code editor for .glsl does nothing on my system because I've never assigned a default program to open .glsl files with…
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NooCi updated
6 years ago