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when compiling the shader I see
```
./bgfx/.build/linux64_gcc/bin/shadercRelease \
-f src/v_simple.sc \
-o v_simple.bin \
--platform linux \
--type vertex \
--verbose \
-i bgfx/src
../../../t…
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Running log of build failure for github.com/google/shaderc=2024.1.0
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I think including ShaderC in every project that is to be built against it is suboptimal. Since cmake install is an option, one could use this mechanism to enable automatic finding of build and install…
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### Package Details
* Package Name/Version: **shaderc/2022.1**
* Website: **https://github.com/google/shaderc.git**
* Source code: **https://github.com/Kitware/CMake**
### A collection o…
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I've [forked](https://github.com/matheusrsimon/bgfx) bgfx and integrated brtshaderc so it now can compile shaders at runtime.
I did this, instead of patching brtshaderc itself because it required c…
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zlash updated
8 years ago
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What hoops did you happen to jump through to get the shaders to compile? Building from your bgfx.cmake under proto-bgfx still spits out an error that it doesn't recognize gl_Layer as an output.
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The Shaderc Rust package will attempt to compile shaderc even if you have a pre-built package installed. While this is really annoying for CI servers, it's not exactly friendly to users who will try …
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👋 trying to build the latest release, but run into some build issue. The error log is as below:
error build log
```
CMake Error: install(EXPORT "glslang-targets" ...) includes target "S…
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Initially reported here: https://www.reddit.com/r/rust/comments/9ye5s8/vulkano_fails_to_compile_after_implementing/
Doing `cargo run --release` in the directory `/home/rubic/dir with space oh no/sh…
rukai updated
6 months ago