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Hi,
First of all, thank you for the fantastic work on this project!
I am planning to implement your optimization code on a dexterous hand robot, specifically the Shadow Hand (shadow_hand.urdf). …
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I am trying to interface real UR10 arm with Shadow hand. Both of the devices worked well if run separately (for UR10 arm I am using ur_modern_driver is used instead of ur_driver). Simulation also work…
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- [x] Nav bar menu should contain 3 buttons: library (of playful activities), home (with content map), and profile (with user settings and T&Cs and user QR code)
Homepage is the centre button
…
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Hello, I found that the range of motion and starting values of some joints in these two files(`robot_simple_with_base.xml` and `robot_simple_with_base_dgn.xml`) are different. I would like to ask if…
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When using the `hand` functionality, if the the cards have a mostly uniform background color, they all blend into each other when fanned out. For example, a custom set of playing cards with a white b…
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Derived generators currently cannot have unnamed explicit arguments, e.g. this is wrong and should fail:
```idris
gen : Fuel -> ((a : Nat) -> Nat) -> Gen MaybeEmpty Nat
gen = deriveGen
```
Al…
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hello
since the last version of litematica I have a issue with dark shadows on top and bottom of the ghostblocks in the shematic
the version I am ussing right now is "litematica-fabric-1.21.3-0.20…
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Hello! thank you for an amazing project!
Could you please help to resolve the issue when I run:
`python train.py --dataset_path data/shadow_hand --experiment_name shadow_hand_experiment`
The …
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When you looking at some pets with shadow hands,most types of entities will be rendered incorrectly
![image](https://github.com/AlexModGuy/DomesticationInnovation/assets/129179911/da558601-9cc6-49bb-…
ghost updated
6 months ago
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https://rai.canny.io/admin/board/stanley-vr/p/stanleys-hand-doesnt-cast-shadows-but-glove-hand-does