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https://rai.canny.io/admin/board/stanley-vr/p/stanleys-hand-doesnt-cast-shadows-but-glove-hand-does
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- For the moment use our fork of universal_robot for gazebo compatibility
- When we can, check how to make our hand compatible with gazebo_ros_control
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There is no data for Fivefold Shadow Hand Style from Scroll of the Monk
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Meshes:
- [ ] Ambient Lighting
- [ ] Directional Lighting
- [ ] Point light (from just the hand?)
Terrain:
- [ ] Lightmap (already applied)
- [ ] Point light (from the hand and tiki torches?)
…
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It would be nice if you would give the user an option for adding a drop shadow to shapes.
I know, that this would deviate a bit from the excalidraw style, that everything looks hand drawn,
but it…
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### Proposal Details
When calling `slices.Delete`, shadowing the slice variable is [almost certainly a bug](https://go.dev/blog/generic-slice-functions#tests-failing):
```
s := slices.Delete(s,…
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Hello!
When using this shaderpack along with Distant Horizons, water can be seen through walls.
I'm using forge 1.20.1 47.2.0 along with embeddium 0.3.28 (Sodium fork)
![2024-08-03_17 28 58](htt…
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![20240718-102705](https://github.com/user-attachments/assets/8c0f0f0b-f002-41db-a7d8-a41857556d14)
![20240718-102721](https://github.com/user-attachments/assets/749ea74a-1330-41dd-ab95-430b086398dc)…
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We recently switched the default controllers for the gazebo hand to position controllers (instead of the previous mixed_position_velocity_controllers).
This is OK and is how we want it, but we should…
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The MuJoCo XML parser loads and properly displays all of the models in the DeepMind Control Suite (or will after my upcoming set of PRs) except for [dog.xml](https://github.com/google-deepmind/dm_cont…