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I think if we create new repos for every sample, it'll start to get a little unwieldy.
What if we made this repo the sample one? We can rename it to "samples" and then we can organize the samples:
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Demonstrate how this framework can be used to implement different genres, by designing a GameScene for each genre. Will also be useful for more complex games that span multiple genres, game modes or h…
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Some games, mainly shmups, had options to display a game vertically instead of horizontally, requiring you to rotate your display; I would like the ability to rotate the game window in order to displa…
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I currently have a very basic SHMUP game running, and as stated in the title, sometimes when spawning new entities, the components from the old ones are still around which causes some very funky behav…
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tomrev over at shmups:
Hi, rama. May I ask for support 1600x900 monitor?
It's probably not going to be nice for NTSC (next even scale is x960), but maybe okay for PAL (x864).
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The current window setup methods :
```
void VDP_setWindowHPos(u16 right, u16 pos);
void VDP_setWindowVPos(u16 down, u16 pos);
```
are close to internals registers setup but not really user frie…
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I tried runing some of the flambe demos on CocoonJS but looks like pointer clicks are not working...
For example in shmup game, i can't pass the home screen since click on play button does nothing :-…
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This plugin seems to not work with https://github.com/statico/vim-javascript-sql
To reproduce you can use following .vimrc:
```
call plug#begin()
Plug 'shmup/vim-sql-syntax'
Plug 'statico/v…
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It would be nice to play Victor Martinez's enhanced shmups with smooth scrolling with the added sound expansion too.
https://github.com/bladeba/MSX/tree/master/Enhanced%20Games
There's no optio…
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Hello, would it be possible to create a telnetlib module without this asyncio overhead? In my case this makes the code EXTREMLY more cumbersome, unreadable and complicated. Thanks