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Done:
- [x] AsciiDonut, [Wiki](https://github.com/rwarnking/pdf-games/wiki/ASCII-Donut), [Rules](https://www.a1k0n.net/2011/07/20/donut-math.html)
- [x] Ascii_mon, [Wiki](https://github.com/rwarnkin…
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### Is your feature request related to a problem? Please describe.
I like being able to make interactable things where I can check out an actor and make it say text. my problem is I want to use this …
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At the moment, the demo game is a platformer, a game that uses 2D physics with a player controlled entity that moves around. This may not be helpful to someone who wants to make a strategy game, or a …
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This one is tricky. Pikachu's gimmick was Surf. On the intro Pikachu can also Fly, would be better to make Clefairy fly instead of surf? (That would also mean we need to come up with a different minig…
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In a module of mine, I found that the object moved much faster when velocity_y was positive. (Down) Using the same velocity magnitude, -y and both x directions are all the same; only +y is reduced. I …
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### Describe the project you are working on
Horror sidescroller, a point and click adventure game to promote a webcomic.
The game is groundhog day loop mostly happening in a single room with small…
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Hi, are the demo .love files really slow? Because it's really slow in my laptop :/ the fps shown in the standard demo file is 0, texture memory is around 19mb, lua memory is just about 2mb. The mouse …
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I haven't figured this out.
I've configured pswp to display all images as a full-screen gallery. Where can make pswp__container to fit into a wrapper div? How do I make pswp an overlay so it goes ful…
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A collision base type, with support for comparing any of the the child types.
Axis aligned Rect,
Circle,
Point
collision_test(returns true if intersecting):
- [x] Rect -> Rect
- [x] Rect -> …