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Not a concrete suggestion for anything, but you could take a look at
https://crimild.wordpress.com/2013/09/01/improving-text-rendering-with-signed-distance-fields/
and related articles about text r…
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@mosra, I think Signed Distance Field (SDF) primitives are very useful in graphics, so it is great if magnum has them.
I have implemented some classes for SDF, and used them here: https://ttnghia.g…
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Basically want a simple measure of charge in whatever sample you're looking at. Can also add a plot of correct sign vs wrong sign, true bend vs reco, etc.
![See figure 1.22 in dune nd PDR](https://…
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Hello,
I saw your presentation at siggraph 2024, and really enjoyed the talk, so I wanted to explore it in more depth! But I'm having some difficulties getting a demo mesh working. Pictured below …
LawG4 updated
1 month ago
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### Description
CHOMP not using the signed version of distance field??
### Your environment
* ROS Distro: Kinetic
* OS Version: Ubuntu 16.04
* binary: 0.9.15
### Steps to reproduce
I do n…
tsijs updated
5 years ago
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I would like to know if it is possible to add this feature to SDL for support different drawing backends: opengl(es), Metal, Vulkan and etc.? It is cool technique for drawing scalable fonts and monoco…
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[SDF](https://en.wikipedia.org/wiki/Signed_distance_function)
http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/ SDF and Ray Marching (https://github.com/stasilo/retrace.gl)
…
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Maybe Signed Distance Field fonts?
https://github.com/libgdx/libgdx/wiki/Distance-field-fonts
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When adding either a Position (Mesh), Position (Skinned Mesh), or Position (Signed Distance Field) block to Initialize Particle, no particles spawn and I'm getting the following errors:
"Shader e…
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Great Project, thank you for sharing
1. May i ask you, what is the input and output data in this project? Would be the output as a mesh?
2. and what is the definition of canonical space, geometry…