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I Import Skeleton (No Erros). I Import SkinnedMesh (German_Male_Soldier) and no Error. But when i try to open baf Animation it shows (out of index sometimes) or the model is complete messed up.
![i…
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## Bevy version
`0.12.0`
## What you did
I imported a model with over 600 bones, but some of the bones were bound incorrectly. After investigation, it was found that all bone indexes greater than…
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I'm generating a component from the sample assets provided on https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/BrainStem
If I use a GLTF file without `skinnedMesh`everything works…
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Hey,
Is there a way to use SkinnedMesh as it where a regular Mesh?
I'm developing an OS RTS engine, in my case - all my meshes are skinned (skeleton animation) but unfortunately - SkinnedMesh is not …
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Hello,
https://github.com/gkjohnson/three-mesh-bvh/blob/5b2b27f30dfd3a55ce5b05a7fcb63fac806eac3e/src/utils/StaticGeometryGenerator.js#L316-L328
I see in your code that when you create a StaticGe…
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Hi, it would be great to have SkinnedMesh as an editable type, so that models with skeletal animations can be played/edited. Currently I believe only mesh is exposed.
Thanks so much!
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##### Minetest version
```
Latest Minetest from master, Latest IrrlichtMt from master.
```
##### OS / Hardware
Operating system: Linux
CPU: Intel
GPU model: NVidia
OpenGL version:
#####…
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When cloning `SkinnedMesh`, the resulting `SkinnedMesh` instance doesn't have `skeleton` property defined.
I'm not sure if this is also a bug, but having a `SkinnedMesh` with undefined `skeleton` c…
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I've just cloned the demo, and when building I'm having a lot of
`Processor 'FontDescriptionProcessor' had unexpected failure!`
on every spritefont.
Also `Could not find file 'D:/gamedev/GeonBit…
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Bodies are one single skeletal mesh. Exporting to gltf creates multiple SkinnedMesh objects and the materials will have skinning set to true which negatively affects performance.