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Defining skinned mesh objects in `destroyOnBreakObjects` in ModuleDeployableSolarPanel / ModuleDeployableRadiator etc doesn't actually remove the specified objects on break. Restock even has a custom …
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I have verified that this problem is caused by this mod by removing all other mods. The lag spike does not happen without this mod installed.
When switching Animations in a Animator component which…
Nytra updated
3 months ago
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While working on an avatar I discovered that Blendshapes can't be manually removed within Neos, resulting in situations like this
![image](https://user-images.githubusercontent.com/25524760/9911278…
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At the moment culling problems are avoided by enabling *Update When Offscreen* setting of SkinnedMeshRenderers (SMR), which comes at a performance cost. This issue is about finding a better solution.
…
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ビルドに失敗しました
下の文が出てきました
```
System.NullReferenceException
at (wrapper managed-to-native) UnityEngine.Renderer.get_enabled(UnityEngine.Renderer)
at Anatawa12.AvatarOptimizer.Processors.Skinned…
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Game name: For The King
Engine version: 2017.2.2
Platform: Windows
Error message: Object's type Material isn't assignable from SkinnedMeshRenderer
Stack trace: at uTinyRipper.Classes.PPtr`1…
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This is a great tool, thanks for sharing it.
I am going to use this tool for recoding avatar motion and export is as bvh file. In the editor I was setting the avatar and the root bone. For setting …
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InvalidOperationException: Sequence contains no elements
System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) (at :0)
ModelReplacement.AvatarBodyUpdater.OffsetB…
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看完了全部代码,也没有找到多Mesh相关的代码
希望作者能出个相关的Demo
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### Describe the project you are working on
VFX in Godot
### Describe the problem or limitation you are having in your project
Currently it is not possible to emit particles from the surface of a s…