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### Description
Would be good to have some audio feedback on player dying.
### Alternatives & Prior Art
_No response_
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Expected behavior: players should be punched and flung in the direction the puncher is facing when using a boxing glove.
With AntiLag installed, punching players does play the appropriate visual an…
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The anniversary update has severely broken the sounds, this is noticeable on various effects such as the charging sound in various maps but this also happens on RPG missiles. Because my server runs on…
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When the player goes fast enough there should be a whooshing sound to indicate the wind. This sound can be controlled by a low pass filter that opens up as the speed increases.
There should also be a …
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### Describe the bug
1. Open a film with different languages (eg: japanese and english)
2. Try to change the sound to the second language (eg: from japanese to english)
3. Despite appearing like …
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The current `prop_hev_charger` / `prop_radiation_charger`charger implementation only charges the player's armor/gluon ammo but it does not play sounds or effects.
This will continue off the work d…
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### Build Info
20241102_14c4282
### Description
The ghost beep sound doesn't play if a player is already within the ghost detection range
### To Reproduce
1. pick up ghost with enemy player next …
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As discovered in https://github.com/phetsims/equality-explorer/issues/215 and https://github.com/phetsims/scenery-phet/issues/888, there are some problems with the current APIs for "sound drag listene…
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**Game Version:** 1.14.2 stable
**Platform:** Windows10
**Modded:** No
### Description
when you eat for a short time and move, the sound of eating finishes at the place you started eating.
##…
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I would like my players to be able to select different sets of sounds. In CS:GO my community had different sets of sounds to switch to like: Female Quake Sounds, Anime Sounds, Farm Sounds.
I would …