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Traceback (most recent call last):
File "setup.py", line 7, in
ext_modules= [Extension("gibson.physics.spring", "gibson/physics/spring.pyx")]
File "/usr/lib/python2.7/distutils/extension.py",…
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1. Launch SB.
2. Drag Physics node.
3. Drag two objects under physics node and enable physics such that one is static and other is dynamic.
4. Drag all three types of joints and attach all of them wit…
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Hi thank you for the book, which is quite helpful and I enjoy reading it! I wonder whether there exists a Napkin-like book for physics in the world?
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**Is your feature request related to a problem? Please describe (REQUIRED):**
I think I need mouse joint for a game design since spring joint is bouncy and mouse joint looks closer to what I want
…
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**Original report ([archived issue](https://scpeters-test.github.io/gh-pages_sdformat_fast_export/#!/osrf/sdformat/issues/127)) by John Hsu (Bitbucket: [hsu](https://bitbucket.org/%7B0a186eae-abf0-451…
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**Feature:**
- [ ] step
- [ ] bezier
- [ ] physics (tension, spring)
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### For?
S&Box
### What can't you do?
Can't add wheels to create a moving vehicle.
### How would you like it to work?
A WheelCollider API that can be used in player controller scripts. Similar to…
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`FixedExtentScrollPhysics` and `FixedExtentScrollController` are very handy classes for creating snapping scroll views but unfortunately these can only be used with the `ListWheelScrollView`, which en…
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**Original report ([archived issue](https://osrf-migration.github.io/sdformat-gh-pages/#!/osrf/sdformat/issues/127)) by John Hsu (Bitbucket: [hsu](https://bitbucket.org/%7B0a186eae-abf0-4514-a951-23db…
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I have dynamically changing connectionStrength (as per customLinkLength demo), and need to propagate the change to the physics engine. Spring Transform seems to only set the length initially.
Is ther…