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### The problem
When i use the sprinkler component with a valve_overlap with more than two valves i have an unexpected behavior when i pause a cicle after the first valve_overlap starts. After i re…
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### The problem
When calling sprinkler.pause the valves are not always closed. This consistently happens in the following sequence:
1. Start sprinkler with sprinkler.start_full_cycle
2. Pause s…
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Hi @Tommrodrigues - couldn't see any other way to reach you but I used some of the code in your plugin to create a different weather adaption mechanism to expose dummy sprinklers with a great deal of …
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Would love it if sprinklers worked inside the cabins and main farmhouse, especially on pots.
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I’m curious as to if this is intended behaviour. I have a simple sprinkler in the wife’s veggie garden just to keep things moist if we’re away. It’s connected to a simple actuator and relay that sho…
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**Describe the problem you have/What new integration you would like**
Dear Keith, dear all,
I am using the sprinkler application which I like very much, good job :)
I have just a minor wish for…
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a holy water sprinkler, the weapon is broken.
Off just one single holy word proc at random but most times, it will introduce around 12-combat-rounds of lag. It never did this 2 years ago. It had a …
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Is it possible to integrate this with [ESPHome Sprinkler Controller](https://esphome.io/components/sprinkler) ?
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**[GreenhouseSprinklers](https://github.com/Bpendragon/GreenhouseSprinklers/)** Add automatic Sprinklers to the greenhouse (and eventually the entire farm).
## Requested translations
See [default…
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### Brief summary of bug
QIRRIG_FROM_GW_CONFINED, QIRRIG_FROM_GW_UNCONFINED, and QIRRIG_FROM_SURFACE are output by default, however, QIRRIG_DRIP and QIRRIG_SPRINKLER are inactive by default. It se…