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Implement SSAO in the viewport
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On this screenshot (hangar28 map), there is a fog between the player's eyes and the wall, though, the SSAO dark corner is visible.
[![ssao above fog from behind wall](https://dl.illwieckz.net/b/dae…
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Add a new pass for SSAO
SSAO_Pass
2 attachaments for 2 internal passes:
- SSAO pass
- Blur pass
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## Bevy version
0.13
## What you did
Use an orthographic camera.
## What went wrong
SSAO stopped working properly.
## Additional information
This is visible in the `bevy_editor_ca…
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Implement SSAO. Consider using the "cache-aware" method in nvpro samples.
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PLaying on Index. SSAO is different for each eye.
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For context, see https://github.com/N8python/n8ao/issues/32
Basically, postprocessing depends explicitly on a [fairly old version of N8AO](https://github.com/pmndrs/react-postprocessing/blob/master…
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Let user use small command to control F3D, based on the libf3d::options with a unified api, eg:
- `:render.effect.ssao toggle`
- `:render.effect.ssao on`
- `:render.effect.ssao off`
- `:…
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By enabling the developer debug console with debug level, i noticed the logs are spammed with this message : "Non-existing texture unit layer requested:" with a U32 value that corresponds to -1 as an …
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When activating SSAO, it starts out really dark in the corners, even at very, very low settings. Turning up SSAO does not appear to darken these corners at all but, instead, darkens the entire screen.…