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Author @danielgordon10:
I have code to turn depth into surface normals, but ideally it should be something provided by habitat-api directly.
Here is my surface normals code. One nice thing about i…
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### Describe the project you are working on
A multiplayer FPS with quake style movement that uses Godot Jolt to handle collisions.
### Describe the problem or limitation you are having in your p…
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I have tried to use `torch.autograd.grad()` method to calculate dσ/dx
The code is roughly as follows:
`def get_surface_normals(depth, rays_o, rays_d, model):`
` surface_points = rays_o + rays_d*d…
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What steps will reproduce the problem?
1. Create any model in (for example) blender
2. Save as (binary) STL
3. View in jsc3d
What is the expected output? What do you see instead?
The object shou…
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```
What steps will reproduce the problem?
1. Create any model in (for example) blender
2. Save as (binary) STL
3. View in jsc3d
What is the expected output? What do you see instead?
The object shou…
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**Is your feature request related to a problem? Please describe.**
We've recently expanded the support for `Convex` shapes. A user can declare a mesh of various types (.obj, .vtk, and .gltf) and as…
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```
What steps will reproduce the problem?
1. Create any model in (for example) blender
2. Save as (binary) STL
3. View in jsc3d
What is the expected output? What do you see instead?
The object shou…
-
```
What steps will reproduce the problem?
1. Create any model in (for example) blender
2. Save as (binary) STL
3. View in jsc3d
What is the expected output? What do you see instead?
The object shou…