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If you set a fixed height of terrain, it wont draw that fixed height, example setting a Target, Min, and Max Height of 10 will not longer draw the terrain at that fixed height, it will still grow/clam…
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Performance in maps with terrain specifically in the level editor lags heavily. This bug occurs in both Rebirth and The Bunker level editors respectively. I've noticed two possible work-arounds for th…
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Currently Neos is currently missing tools for editing terrains.
There were already some options explored in the 'Neos The Origin' demo
but there should be more options available like heighten, lowe…
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### Describe the bug
After creating a new minimal project and attempting to add a terrain node with an 800x600 height map of solely black and white pixels (attached below), the editor immediately cra…
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Mod editor is for creating and editing mods within the engine.
- [ ] Mod Editor UI
- [ ] Closing a Mod without saving should reload the mod to revert the mod state
- [ ] On mod change, reloa…
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I have decided to include a Terrain Creator / Editor in the application.
Users should be able to
- import images
- slice images into tiles
- choose which images belong to which tile type
- …
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### Operating System
Windows 10
### OpenRCT2 build
OpenRCT2, v0.4.15 (c7c8fad822) provided by GitHub
### Base game
RollerCoaster Tycoon 2
### Area(s) with this issue?
_No response_
### Describ…
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Due to an [ongoing discussion on Twitter](https://twitter.com/Henry00IS/status/989877318490443781) and a quick proof of concept:
![Terrain using a single brush](https://user-images.githubuserconten…
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It would be a great addition to RoR if we could have a basic terrain editor/creator. It would automatically place objects at the elevation you are looking at, and it would have tools and basic objects…
ghost updated
7 years ago
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Road map for creating a 2D Terrain Editor.
**Phase 1:**
1. Generate a Simple Square Mesh.
2. Add an interface to deform said mesh (gizmos)
3. Add geometry to Mesh when deformed.
4. Add a verte…