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Hello! Love this vehicle controller but I'm trying to simplify the reverse so that the player doesn't have to put the vehicle in reverse gear and then press accelerate.
I'd appreciate some guidanc…
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### Discussed in https://github.com/BrunoLevy/geogram/discussions/158
Originally posted by **rooomFelix** July 1, 2024
### Feature Request: Support for GLTF File Format
#### Summary
I wo…
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We are still in the early stages, and the number of lines of code I envision should be much fewer than what we have now. From an abstract perspective, one important consideration is to focus on what p…
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## Is your feature request related to a problem? Please describe (👍 if you like this request)
A local volume's engine and replica processes have to be located on the same node. Thus, we replace the…
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I have two filters, one is a line filter `"hp": \d*\.?\d*` just to ignore and "hp" changes
the other is a filter to ignore an addition `\n },\n "transmission": {\n "armorThrough": 50.0,\…
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Hi.
Is there way to use "blowOffVentilSound" in "engine" instead of "transmission". This way it would be easyer to configure N/A and Turbo engines wirh multiple transmission options.
Or am i forced …
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The game uses raw UDP protocol in game engine level, i think. Its hard to hack engine part of the networking code. But there is a wallkaround for it.
My suggestion is to hack the data transmission …
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all custom engines I download from https://catalog.engine-sim.parts, don't load and give the error "Error: No transmission set. No default found."
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## GLTF
https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_volume
https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_transmission
根…
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I've got some [code](https://gist.github.com/wsanchez/d29c7843852981f8cd14f5d886a47c28) that creates a SQLite DB, populates a schema, then writes some data.
If the SQLite DB is a file, this seems t…