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Before discovering tuneup_js (which I _love_) and its `typeString` (which is slow and there are other keyboards complaining about it), I did the following to get the keyboard to work, and work fast:
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The local costmap isn't cleaned quite well yet.
E.g. in this case, the laser can see through the obstacles, but they are not cleared in the local costmap.
![image](https://user-images.githubusercont…
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I would like to add basic setup teardown functionality to the tests.
I have a working code which checks if there is a setup, teardown function is defined it calls them before the execution, which is s…
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I followed the instructions to a T and set it up with tuneup. It builds fine but nothing is run inside of my tests. Even a blank test with UIALogger.logMessage("Turn on edit mode") logs out nothing.…
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I configure the anr setting, it will invoke the elementAccessorDump form tuneup, if on current window had more elements e.g. 200+, the method "elementAccessorDump" become to too slow, about 10 minutes…
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I updated Ruby to 1.2.4 and Xcode to 6.1, and tuneup js to latest version, then I try to use the auotomation, but got following error:
### Launching instruments. Will retry 0 more times if it doesn't…
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Using this docker for a while, but now, started to get these errors all the time.
```
INFO gave up: s3-fuse entered FATAL state, too many start retries too quickly
...
INFO exited: s3-fuse (exit…
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### Summary
- [heuristic](https://github.com/nipy/heudiconv/files/11824803/heuristics.txt)
### Platform details:
Choose one:
- [O ] Local environment
OS : Ubuntu 18.04.6 LTS
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add button to "Upload" on iOS app
send any file, maybe demo parameter to web API
write file to disk (on server)
call some shell command on the file (use pyechonest-remix example or otherwise emulat…
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Since we're making such great use of scripts, even in 'flagship' puzzles, some quick tuneups might help all players understand.
In the mission screen, the script is cryptic:
I'd suggest inst…
rhiju updated
10 months ago