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There is *a ton* of legacy (pretty everything around this thing called unity_server / model_server) which originates from the time when this was a client-server model. Most of those ought to be remove…
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### Description
[Netcode] Received a packet with an invalid Hash Value.
When attempting to establish a connection between a Windows PC and a Mac in my multiplayer game, I receive the error:
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**Describe the bug**
NetworkManager.Singleton.DisconnectClient(id) is disconnecting both the specified Client and the Host.
Is there an example to Disconnect a specific client using this plugin beca…
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Great project!
The Python clients works great to receive the HL2 server streams.
Are there any Unity/C#/C++ client scripts out there so that I can connect from different devices?
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- Pull the PlayerKRBJitter branch
- set up the PlayerTest scene to build
- note that it has PlayerRBReliable prefab assigned
- build and run host or client
- play client or host in editor or anoth…
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### Description
With the Spawn With Observers flag unticked on the Player prefab Player objects of other clients will spawn on a client, but (correctly) not its own.
NGO 1.11.0 behaves correctly…
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### Description
When a client with an error in one script (not related to NGO) tried to join my host, i have received this error and the console asked me to fill this issue with the given message. …
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### Description
[Netcode] A ConnectionApprovedMessage was received from a client on the server side. This should not happen. Please report this to the Netcode for GameObjects team at https://github…
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Hi, I am getting an error with the Unity client sample when I build for webGL. I copied the plugins folder from https://github.com/Cysharp/GrpcWebSocketBridge/tree/main/samples/GrpcSampleApp.Client.Un…
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### Description
Unable to parent NetworkObject to a NetworkObject only on client.
### Reproduce Steps
1. Host spawns NetworkObject (DestroyedWithScene = true) and parent it via script.
###…