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AK: problems fixed, now to get the fixes to our users:
* [ ] Wait for gfx-rs/wgpu to create a new release (out of our control).
* [ ] Have wgpu-native update to that release (depending on Rust ski…
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Feature Type: feat_addition_ingame
Description: A function that copies the contents of a regular buffer to an existing vertex buffer. Although `vertex_create_buffer_from_buffer()` already exists, it c…
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Hi,
Thank you for this awesome work! While I successfully set up the system on a local Linux PC, I'm encountering some issue when trying to configure it on a remote server.
I want to confirm t…
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Hi, my environment is Ubuntu 20.04, x86, computer CPU integrated graphics, no independent graphics card.
I use ‘pip3 install rerun-sdk’ install rerun,but when I use ‘rerun’ to start it, some errors h…
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### Describe what you were doing
error on SWF version 8
### What does the crash message say?
panicked at core\src\context.rs:340:40:
Unknown SWF version 8
### Ruffle Version
0.1.0-nightly (27182b…
fhyjs updated
2 weeks ago
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### Is your feature request related to a problem?
Currently you have to define the default ["passthrough" vertex format](https://manual.gamemaker.io/monthly/en/Additional_Information/Guide_To_Primiti…
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LLFontGL::render uses LLRender's Vertex Buffer cache. This results in initialization overtime where long strings allocate a bunch of small buffers, then results in looking for those buffers in cache e…
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Need to switch from current system to vertex buffers
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Very useful when working with 3D. Especially if you are importing `.obj` files and want to cache them for quicker load times after the initial import.
```js
/// @func vertex_load_buffer(filename, ve…
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### Describe the bug
See similar -> Issue #16670
I have once again run into issue -- I am just trying to render a square with a texture on it and I am getting an assertion issue: ```Assertion f…