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Note this ticket is for tracking my work. I'm the one implementing it.
The work can currently be found in [matias-global-illumination](https://github.com/darksylinc/ign-rendering/tree/matias-global…
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First off, thanks for all the hard work in bringing standardized ray tracing to Vulkan. Very excited about it! As part of the call for feedback, one thing that has always bothered me with big ray trac…
Lin20 updated
4 years ago
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Its part of the GL api so gotta do it some day
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This is to use as an open discussion thread.
jeske updated
2 years ago
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Hi,sonicether.This addon is amazing.
I found in SEGI.cs, the high setting is 256.I have tried to increase the number to 512 or more.But the result doesn't change.
public enum VoxelResolution
{
…
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OpenGL is for rastering, so, what about ray tracing? AMD implement it using shaders (GLSL?)
For voxels, ray tracing is the way to go to render with solid internals reflected?
https://github.com/…
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### Godot version
3.5
### System information
Windows 10
### Issue description
The use of the project settings are inconsistent across the engine, some settings can be changed on the fly…
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# Frame Analysis - Mortal Kombat 11
Alain Galván is an Engineer @ Marmoset.co, here's his personal portfolio focused on 🛆 Computer Graphics, 🎨 Art & 🎹🎸 Audio Design/Engineering.
[https://alain.xyz/]…
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I figure it's not a priority. But by the time the engine itself is usable, and anybody uses it for making a commercial game, ray tracing is going to be far more wide spread.
Perhaps, with ray traci…
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### Godot version
4.1.1 stable
### System information
Godot v4.1.1.stable - Windows 11 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XT (Advanced Micro Devices, Inc.; 31.0.21001.45002) -…