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Hi,sonicether.This addon is amazing.
I found in SEGI.cs, the high setting is 256.I have tried to increase the number to 512 or more.But the result doesn't change.
public enum VoxelResolution
{
…
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### Godot version
3.5.beta (5194c612a)
### System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.74)
### Issue description
GIProbe rendering displays the sky too bright in reflections unless…
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my computer system is window10 and opengl version is 4.5 , and the hardware is not nvidia but (Intel(R) UHD Graphics 630, when I run the problem the system broke down whith the information;
Initializ…
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Note this ticket is for tracking my work. I'm the one implementing it.
The work can currently be found in [matias-global-illumination](https://github.com/darksylinc/ign-rendering/tree/matias-global…
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### Godot version
4.1.1 stable
### System information
Godot v4.1.1.stable - Windows 11 - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XT (Advanced Micro Devices, Inc.; 31.0.21001.45002) -…
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# Frame Analysis - Mortal Kombat 11
Alain Galván is an Engineer @ Marmoset.co, here's his personal portfolio focused on 🛆 Computer Graphics, 🎨 Art & 🎹🎸 Audio Design/Engineering.
[https://alain.xyz/]…
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First off, thanks for all the hard work in bringing standardized ray tracing to Vulkan. Very excited about it! As part of the call for feedback, one thing that has always bothered me with big ray trac…
Lin20 updated
4 years ago
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I figure it's not a priority. But by the time the engine itself is usable, and anybody uses it for making a commercial game, ray tracing is going to be far more wide spread.
Perhaps, with ray traci…
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### Godot version
3.5
### System information
Windows 10
### Issue description
The use of the project settings are inconsistent across the engine, some settings can be changed on the fly…
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...or at least support compute shaders as an alternative...
...because (a) it'll work on Metal / Mac, and (b) the [performance of geometry shaders sucks](http://www.joshbarczak.com/blog/?p=667)
…
jeske updated
5 years ago