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## Description
Vive XR Elite controllers are no longer tracked in Steam VR, though hand tracking will move the controllers if enabled. When testing Quest 3, it's controllers track as normal on …
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# Compatibility Report
- Name of the game with compatibility issues: Metal: Hellsinger VR
- Steam AppID of the game: 2878270
## System Information
- GPU: RX 7900 XTX
- Video driver version:
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### Godot version
3.5.1-stable
### System information
Android
### Issue description
On my Quest 2 Android release of a game I'm trying to make, the controllers don't follow the position its track…
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Hello. I recently followed a guide to play Resi8 Village on my pc using your mod.
I am currently using a Meta Quest 2, with the controllers that came with the headset, and I have a newer gaming PC fr…
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**Describe the bug**
No input from the controllers is being handled apparently when exporting the DemoScene with the webxr exporter.
**To Reproduce**
Steps to reproduce the behavior:
1. Create V…
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When I start Unreal Engine 5, the button "VR Preview" in the play mode menu is greyed out.
Steps to reproduce the behavior:
1. Start the VR Template Project in Unreal Engine 5
2. Click on the p…
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Feature request.
For nonVR and VR moded games that don't support VR controllers.
Emulate gamepad input from vr controllers.
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#Moving in VR ?
Hello
I would like to know how to use VR controllers to move in my VR game / scene ? For example how to map the buttons of my Oculus Quest hand controllers in nunuStudio to produ…
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Hi, thanks for the great work.
I have tried the new VR mode, and I could see the result on VR headset.
It is very smooth and has a high FPS.
But I have a question about the keyboard controlling (…
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Thank you! The script functions perfectly for simple VR objects (for plane and cube at least).
How to adapt the script for "humanoïd avatar" ?
The components expects a str as input and I guess we …