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Hi, first congratulations for the project I love your worlds and I always go there with my friends. It is a great pleasure to be able to use your prefabs in my worlds.
I'm doing something wrong her…
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### Describe the bug
Scripts/assets in the folder UdonSharp or UdonSharp1 or a sub-folder in any of those root folders are totally wiped during the migration. This is critical since VCC is skipping…
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### Describe the bug
If we create package for world with UdonSharp using Package Maker, its `vpmDependencies` includes only udonsharp.
VCC interpret that package as for general package when Curate…
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Some users are unable to create projects due to the following error.
```
Starting project creation...
Looking for Legacy Packages to Upgrade by Scanning Folders within com.vrchat.udonsharp
Faile…
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The Creator Companion asks users to remove UdonSharp to update the SDK to the latest version (which has UdonSharp and ClientSim built-in), but if the project uses CyanPlayerObjectPool and the user tri…
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if a class have array value with System.NonSerialized or System.NonSerializedAttribute, all udonSynced value of the class can't synced.
if the value is not array, value is synced.
When [HideInIns…
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## Summary
Misskey のアンテナ機能で Misskey の情報を集めようとしたら
- URLのホスト名部分
- 投稿本文やアカウントの表示名のカスタム絵文字
- メンションのホスト名部分
までキーワードマッチングの対象になっていてS/N比がかなり悪い。
上記項目をキーワードマッチングの対象に含めるかどうか制御するフラグがあればいいのに。
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I can't seem to make this work with the newest VRChat SDK3.. Is there a reason it won't work anymore? I can't find you on Discord, so I'm messaging you here. I need a player like this in a bad way. Th…
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**Describe the bug in detail:**
Audiomixer.SetFloat isnt working at all, it keeps saying
Assets/map_UdonProgramSources/EQvalueset.cs(12,8): Method is not exposed to Udon: 'Audiomixer.SetFloat(VarNa…
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**Describe the bug in detail:**
Error if parent prefab of prefab variant does not have U# Behaviour.
**Provide steps/code to reproduce the bug:**
import U# 0.x version (1.3.4) of https://booth.pm…