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Even though I'm using a gpu build, inference is running on cpu/ram. I tried to tinker with parameters, but with no luck.
Log:
```
Godot Engine v4.3.stable.mono.official.77dcf97d8 - https://go…
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My program started exploding randomly after I refactored this:
```python
vertex_stage = vk.VkPipelineShaderStageCreateInfo(
stage=vk.VK_SHADER_STAGE_VERTEX_BIT,
module=vertex_shader,
…
gibki updated
3 weeks ago
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### GZDoom version
4.12pre 52c878c0d7ea3fa649663c324f429fbc27a2edb5
### Which game are you running with GZDoom?
Doom
### What Operating System are you using?
Windows 11
### Please describe your …
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Hello,
Cloned repo twice. same errors both times.
Using VS2022, Configuration Debug (Same errors in release)
seems like VS cant find 'nvRayTracingInvocationReorderProperties' in the vk namesp…
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#### System Information
- Ogre Version: 3.0.0 latest
- Operating System / Platform: Debian 12
- RenderSystem: Vulkan
- GPU: AMD Radeon RX 6600 XT (RADV NAVI23)
#### Detailled description
So, I…
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@xMeM
I have one Mali GPU device, so I’m reporting additional test results!
The test environment is as follows.
https://github.com/xMeM/termux-packages/actions/runs/11801252552
https://github.co…
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using this fragment shader
```c
static const int scaleFactor = 10;
struct Light
{
float3 position;
float4 color;
float radius;
}
///
struct Transform
{
float3 positio…
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Hi again,
I have noticed that Newpixie is missing the rolling scanlines effect. The shader itself works perfectly well, and I have it loaded like this on config.toml:
```
[renderer] …
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Hello,
I tried to download the appImage but didn't boot, giving me this error:
`./Shadps4-qt.AppImage
[1] 12825 segmentation fault (core dumped) ./Shadps4-qt.AppImage`
So I build the rep…
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After updating from 1.3.290 to 1.3.296, we are now seeing the following errors when compiling shaders that previously worked OK:
```
[mvk-error] VK_ERROR_INITIALIZATION_FAILED: Shader library comp…