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My new huion q620m buttons aren't working on the drawing tablet and "e" character isn't working on stylus either. However mouse functionality bound to stylus works.
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Creating a sdl window with avaloniaui `NativeControlHost`, and embed this control in avalonia parent control, found that `WM_MOUSEWHEEL` can't receive when mouse wheel is rotated on mouse device, ho…
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Azure Log Analytics is releasing some new features (currently in preview) around allowing 3rd party logging tools to send in data to the Microsoft controlled tables. However, it looks like this will r…
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### Tested versions
Reproducible in 4.2.1 and 4.2.2 mono versions when playing the game in the editor.
Compiled version of the game does not have this problem.
### System information
Godot v4.2.2.…
CPULL updated
3 months ago
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Make this value customizable, where a value of zero disables the periodic refresh:
https://github.com/libsdl-org/SDL/blob/376a3cd100a3d59e887496c75a1ac49ab4a2d8ec/src/video/windows/SDL_windowsevent…
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Raw input works correctly on current (non beta) Half Life Steam build (just running regular Half Life), I get no lock on mouse rotation. But, compiled latest (8/10/2013) Half Life SDK (VS2010), I get …
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re: Fixed building with older Windows SDK https://github.com/libsdl-org/SDL/commit/f00ecf5f190feb6db0727b0c93f7a609f70be76d
These flags require Vista. I'm mentioning it in case SDL 3 is intended to…
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Hi,
I just added this commit to upgrade SDL from 2.28.5 to 2.30.0 on my project: https://github.com/Genymobile/scrcpy/commit/1efff3dd4077e24e46adc39bb1d53c3fa516a18b
And the app does not work an…
rom1v updated
6 months ago
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For context, this is using the Subclassing technique described [here](https://learn.microsoft.com/en-us/windows/win32/controls/subclassing-overview).
Ultimately, if an SDL window is immediately sub…
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When I enable the relative mouse mode extension it seems that `Mouse.GetState()` returns correct values on the x axis, but it always returns 0 on the y axis. I'm in a very barebones project so I don't…