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**Link to article:**
https://docs.microsoft.com/en-us/windows/desktop/api/xaudio2/nf-xaudio2-ixaudio2-createsourcevoice
**Problem:**
The parameters specify default arguments, but the doc parser p…
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I have an MP3 file processed as a Sound Effect. To reduce build size, I set the quality to Medium in the content pipeline. On DesktopGL builds, I have no issues, but on a WindowsDX build, the ga…
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WaveEngine Editor crash with the following error using version 3.3:
{HRESULT: [0x88960001], Module: [Unknown], ApiCode: [Unknown/Unknown], Message: Unknown}
Also executable throw the following e…
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XAudio2 (xaudio2_9.dll only) now has a built-in HRTF audio processor, are there any plans to add support for it under SharpDX.XAPO.Fx?
[MSDN Page for CreateHrtfApo](https://msdn.microsoft.com/en-us/li…
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I have noticed that audio playback is sometimes glitching in a WindowsDX mode. It seems that GC is blocking XAudio2 thread. Which is a problem, if there is any audio playing during level loading or sc…
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Use LoadLibrary/GetProcAddress instead of linking to xaudio2.lib in `create_xaudio2_object` to support returning NULL if the XAudio2 DLL is not present.
See https://github.com/rhdunn/espeak/issues/…
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*** WARNING: Unable to verify checksum for v8-9.3.345.16.dll
*** WARNING: Unable to verify checksum for mono-2.0-sgen.dll
*** WARNING: Unable to verify checksum for libcef.dll
*** WARNING: Unable t…
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Now that #5587 is resolved, there's only a few issues left that prevent me from using corert for my project. This one also happens to be related to the usage of SharpDX.
Here's a simple repro (that y…
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## File Formats
- [x] FLAC
- [x] MPT (tracker files)
- [x] MP3
- [x] OGG/Vorbis
- [x] OGG/Opus
- [x] [QOA](https://qoaformat.org)
- [x] WAVE
## Output
- [x] [AAudio](https://android.googles…
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We made a czech dubbing long time ago, around RBDOOM3 1.1.0 version. Dubbing used to work fine with both, this and original engine. Now it seems that, somewhere along the way, something broke in RBDOO…