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Appears it may be an assimp bug. update assimp to latest devhead to see if it fixes it
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| | |
| --- | --- |
| Bugzilla Link | [40320](https://llvm.org/bz40320) |
| Version | trunk |
| OS | Windows NT |
| CC | @zygoloid,@rnk,@smeenai |
## Extended Description
Clang-CL can build the as…
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The mak_running.3ds animation here isn't working properly in assimpview (and probably the other .3ds too). The mak_running.x version works OK though:
https://github.com/blitz-research/blitz3d/tree/ma…
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GeoPose supports describing the inner poses of objects.
Am I correct in understanding that this information is a small subset (limited to translation and orientation) of what can also be described …
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When importing glTF files, they appear rotated 90 degrees clockwise from above, about Trenchbroom's vertical axis.
![image](https://github.com/TrenchBroom/TrenchBroom/assets/3107032/eac20d64-0f9e-4c…
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Hello,
I've been using your Plugin to import .obj files and it works great! However, like others have posted, it does not seem to work with importing .step files. My understanding is the problem is…
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For both gltf and fbx, the files does not contain tangent/bitangent and they are computed by Assimp.
The issue looks a bit like an handedness problem, but It is strange it is only the case with one f…
Adnn updated
3 months ago
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/Users/runner/work/Nullus/Nullus/ThirdParty/assimp/contrib/zip/src/zip.c:470:49: error: implicit conversion loses integer precision: 'ssize_t' (aka 'long') to 'mz_uint' (aka 'unsigned int') [-Werror,-…
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Iterate over 2 vectors to associate material with its mesh isn't very convenient.
Why not having a meshes vector, where each mesh would have its own material?
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Assimp in double precision can not be …