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ShredEagle
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snacman
He is a snac man.
MIT License
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Le son il faut du son
#155
Adnn
opened
21 hours ago
0
topic/snacman#151 text v2
#154
Adnn
closed
21 hours ago
0
Intégrer les assets dans le jeu
#153
FranzPoize
opened
1 day ago
0
Topic/snacman#144 podium scene
#152
FranzPoize
closed
1 day ago
0
Implement text rendering in Renderer V2.
#151
Adnn
closed
21 hours ago
0
Loading snacman takes too much time
#150
Adnn
opened
2 weeks ago
0
Topic/snacman#144 spawning phase animation
#149
FranzPoize
closed
2 weeks ago
0
Topic#144/spawning phase animation
#148
FranzPoize
closed
2 weeks ago
0
topic/snacman#146 light shadow api
#147
Adnn
closed
2 weeks ago
0
API pour créer et gérer des lumières (directional/sky light, point light)
#146
Adnn
closed
2 weeks ago
1
topic/snacman#143 consolidate shader resources
#145
Adnn
closed
3 weeks ago
0
meilleur transition de scene a scène
#144
FranzPoize
opened
4 weeks ago
0
Porting to renderer-v2 resources (instead of dedicated)
#143
Adnn
opened
1 month ago
0
Topic/add bp and serialization support
#142
FranzPoize
closed
1 month ago
0
Konvention epic
#141
FranzPoize
opened
1 month ago
0
Shadow Z tightening bug
#140
Adnn
closed
1 month ago
0
topic/snacman#138 cascaded shadows
#139
Adnn
closed
1 month ago
0
Implement shadows
#138
Adnn
closed
1 month ago
1
topic/snacman#136 secondary window
#137
Adnn
closed
3 months ago
0
Implement rendering to secondary window
#136
Adnn
closed
3 months ago
0
topic/snacman#133 environment mapping
#135
Adnn
closed
4 months ago
0
Investigate why we can load gltf from polyhaven, but fbx have a problem with bump_normals
#134
Adnn
opened
4 months ago
1
Implement environment mapping
#133
Adnn
closed
4 months ago
0
Implement PBR pipeline
#132
Adnn
opened
5 months ago
0
topic/snacman#130 blinnphong multilight
#131
Adnn
closed
5 months ago
0
Implement a more detailed illumination model and several light sources
#130
Adnn
closed
5 months ago
0
topic/snacman#128 enhance viewerapplication
#129
Adnn
closed
5 months ago
0
Enhance ViewerApplication as a development platform
#128
Adnn
closed
5 months ago
0
Release asset_processor on successful develop build
#127
FranzPoize
opened
6 months ago
0
Seems I reverted the linux linking issue by fixing the seg fault in linux
#126
FranzPoize
opened
6 months ago
0
Load all models in the same buffers when possible
#125
Adnn
opened
7 months ago
0
Provide statistics / profiling regarding GL objects
#124
Adnn
opened
7 months ago
0
topic/snacman#119 port to renderer v2
#123
Adnn
closed
7 months ago
0
topic/snacman#121 skeletal animation v2
#122
Adnn
closed
7 months ago
0
Port skeletal animation to renderer V2
#121
Adnn
closed
7 months ago
0
Topic/serialization of components
#120
FranzPoize
closed
1 month ago
0
Port snacman to renderer V2
#119
Adnn
closed
7 months ago
0
topic/snacman#117 renderer v2
#118
Adnn
closed
9 months ago
0
Make a library of renderer v2 prototype app
#117
Adnn
closed
9 months ago
0
topic/snacman#115 multipass transparency
#116
Adnn
closed
9 months ago
0
Implement a multi-pass render graph, with transparency.
#115
Adnn
closed
9 months ago
0
topic/snacman#113 profiler single shot
#114
Adnn
closed
1 year ago
0
Add "single shot" entries to Profiler.
#113
Adnn
closed
1 year ago
0
topic/snacman#111 profiler dynamic sections
#112
Adnn
closed
1 year ago
0
Allow dynamic "frame structure" in profiler
#111
Adnn
closed
1 year ago
0
topic/snacman#109 scene tree gui
#110
Adnn
closed
1 year ago
0
Add a "scene tree" viewer (Imgui)
#109
Adnn
closed
1 year ago
0
EPIC: 3D Renderer v2
#108
Adnn
opened
1 year ago
0
Crown spawn for all winners instead of just the leader
#107
FranzPoize
opened
1 year ago
0
Topic/pause and disconnected players
#106
FranzPoize
closed
1 year ago
0
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