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When a player enters combat with a monster there is a chance the combat never ends
The combat system follows this conditions
1. If the Attacker['attack'] > (Is bigger than) Defender['defence'] Th…
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- **Please describe what you want in this suggestion.**
Ever since siege points were removed from wars, a main objective in a battle other than attacking/defending has been missing. That’s where read…
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Let's get some ideas of what stats we want.
We currently have:
- Top 10 Pop
- Most active recruiters
- Top 10 Successful Attackers (7day period)
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Basic operation codes to address two types of soccer robots; attack and defense
Apropos of robot for attacking it may use the dribbling device to ensure possessing the IR electronic ball by itself. …
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What steps will reproduce the problem?
1. AIx doesn't build enough experimentals
2. It should attack in larger groups, ie 6 or 8 exps
3. AIx doesn't defend itself well enough - it usually takes …
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```
What steps will reproduce the problem?
1. AIx doesn't build enough experimentals
2. It should attack in larger groups, ie 6 or 8 exps
3. AIx doesn't defend itself well enough - it usually takes …
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```
What steps will reproduce the problem?
1. AIx doesn't build enough experimentals
2. It should attack in larger groups, ie 6 or 8 exps
3. AIx doesn't defend itself well enough - it usually takes …
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Hi - I have a question about [heading 4.1.2 of the C2PA v1.3 specification](https://github.com/c2pa-org/specifications/blob/39162d6df8c05849a10411b6770e93cbf7bbd921/build/site/specifications/1.3/guida…
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Hi
+ Is it possible to change the action of the "Sell all items button" so that it does not remove the hero's worn items?
A proposal to create more "buttons.":
+ "Heal the whole team",
+ "Resur…