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Since glTF adopts json format, can we try to use https://github.com/nlohmann/json to parse `.gltf` files.
How should we parse .bin files?
Ref.: @9prady9
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**Describe the bug**
Applying e.g. draco compression to a .vrm file results in all resouces being externalized. The VRM is then saved as a glTF json (with the vrm extension)
According to https:/…
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## Introduction
![gltf](https://user-images.githubusercontent.com/7914428/95641028-34188780-0aa0-11eb-94e9-6fbcd01fa93d.png)
glTF is the new, open source standard for 3D data. It is a node-based f…
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Base glTF only allows jpeg and png images. `obj2gltf` should try to convert other common image formats like targa and bmp to png before writing out the glTF.
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I don't know whether something as ambitious as exporting a world to glTF would be worthwhile, but…
The binary variant of glTF, GLB, seems to be the file format for making a 3D post to Facebook. And…
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MaterialX is an open standard for representing rich material and look-development content in computer graphics, enabling its platform-independent description and exchange across applications and rende…
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### Describe the project you are working on
A 3D game with a lot of models imported using GLTF format
### Describe the problem or limitation you are having in your project
Deleting a GLTF file does…
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It'd be nice for formats such as .dae, .fbx, .gltf, etc. to be supported in Blockbench, as some of them have different features than others. Here's the formats I'd prefer the most:
- .gltf, because…
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I'm getting JsonReaderException when trying to import GLTF in runtime. I tried all related solutions in issues part, they don't work for me. What I am missing?
This is the code I used;
```ruby
if…
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Hello.
I think I have an issue with your running your game and I can't figure out why.
Here is what I get:
`[ERROR][amethyst_assets::storage] "PREFAB": Asset "assets/carcass.glb" (handle id: Handl…