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The text in the 2D and camera windows (brush/entity selection size, class and target names) is so small, it's barely readable on my resolution. It used to be fine, but then I reinstalled Windows 10 an…
negke updated
3 years ago
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If a file in a pak repository exists in revision A but not revision B, and you have a file that exists in version A but not version B, and you make a delta DPK from A to B, the result is not correct b…
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Got this error trying to run the latest release build (downloaded from here, not built myself):
`[netradiant-custom-20200320]$ ./radiant.x86_64`
`./radiant.x86_64: symbol lookup error: ./radiant.x…
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Some games (e.g. Jedi Academy) do not use textures/common for core editor shaders and instead use textures/system. This is properly defined in the .game configuration, but netradiant ignores this and …
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Postponed (😭):
- server list not blocking on network IO + optional flood limiter: https://github.com/DaemonEngine/Daemon/pull/283
Milestones
- [x] complete tutorial hud: https://github.com/Un…
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Rockets and bullets from turrets can go through door, as seen in following screenshot (only rocket).
Easy to reproduce on perseus: as a human, build a turret in the 3-door room next to human base (…
ghost updated
3 years ago
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Current obj transforms seem to be specifically made with neverball in mind but doesn't end up lining up with quake/q3 based engines or q3map2.
If possible a q3/ q3map2 specific transform / obj imp…
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- **App Name:** NetRadiant
- **Icon Name:** netradiant
- **Description:** A free level editor for id Tech-derivated games (like OpenArena, Xonotic...)
- **Webpage (optional):** https://netradia…
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I discovered that the game code scales buildables two times, for example if there is `5` in some `.model.cfg` file, the model is scaled `5²` hence `25` time.
To say it the another way, to scale `2…
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`MapFileSerializer` does not protect against floats being written in scientific notation, which can cause interoperability problems with other editors. This also applies to the new code using `std::fo…