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```
The particle emitter (in the scene module) is an abstraction for the particle
system (in the engine module). It aims at providing a cool interface to the
game, also abstracting the resource mana…
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### Godot version
4.0.1 stable
### System information
Windows 11
### Issue description
![image](https://user-images.githubusercontent.com/51789223/228916269-c77298da-47e4-4eb0-9dd1-e1b7…
JVMV updated
11 months ago
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### Describe the project you are working on
3D game.
### Describe the problem or limitation you are having in your project
I am making an explosion particle effect with GPUParticles3D node and havi…
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So Thaumcraft (TC) has its own `ParticleEngine` that queues and renders its particles, in contrast to most other mods that just use the vanilla `ParticleManager`. TC's system is relatively similar to …
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One of the few basic effects Minetest is still missing are sounds and particles for liquid collisions. A large particle burst and a splash sound should be triggered when a player hits the water, while…
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**Describe the bug | Bug描述**
A clear and concise description of what the bug is.
菜单栏重新加载当前关卡会崩溃
**Steps to reproduce | 如何复现**
Steps to reproduce the behavior:
1. 开启编辑器后menu-reload current leve…
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### Describe the project you are working on
I mainly work on FRANZ FURY, but also on occasional Game Jam projects.
### Describe the problem or limitation you are having in your project
With the cur…
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### Describe the project you are working on
Working on vfx
### Describe the problem or limitation you are having in your project
There is currently no way to preview emission shapes
### Describe t…
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### Describe the project you are working on
3rd person platformer thingy / realtime vfx for portfolio
### Describe the problem or limitation you are having in your project
Currently it is possi…
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As far as I can see, particles in a particle system are never destroyed.
In the original LiquidFun library, particles expired after a certain time period:
https://google.github.io/liquidfun/Pr…