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The --no-srgb flag should probably convert vertex colors to rgb as it does textures. This might need to be handled upstream in blendergltf.
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**Similar Issues**
* https://github.com/godotengine/godot/issues/25142 - Provides a clue as to what is happening, but not related to the html vs editor inconsistency
* https://github.com/godotengi…
robpc updated
3 years ago
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Consider exposing [EXT_pvrtc_sRGB](https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_pvrtc_sRGB.txt) to WebGL.
Discussion here:
https://www.khronos.org/webgl/public-mailing-list/public_we…
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ICC profiles of photos are ignored. If photos have an Adobe RGB profile, they are displayed too pale. All thumbnails are displayed incorrectly: in Files, Photos and Viewer. The thumbnails should have …
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So I'm new to this, please bear with me.
I've tried all the methods here and though they've improved the output in HDR mode, there's still something that is off.
For context, I am using my buil…
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As the title says a non-HDR Vulkan configuration is selected when playing HDR videos, we are not 100% sure if this configuration is still valid, but we are expecting the HDR10 colorspace extension to …
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I just installed the latest version of Seg3D and I keep getting an 'libpng warning: iCCP: known incorrect sRGB profile' error when I start up the program. I haven't noticed anything run odd, but I'd l…
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I updated the android build tools to 21.1.2.
The android lint process noticed some general warnings according some drawables:
This is the build log:
```
Note: Some input files use unchecked or unsa…
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This one's a really obscure issue, and I'm not actually sure *why* the combination of greyscale + color profile causes this, but I have example files to show it in action.
The issue _appears_ to be…
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If I use a wide gamut monitor with the correct colour settings on both the host and client (Windows host, MacOS client) the colours are very muted in the Moonlight remote desk. It looks like an sRGB m…