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## Describe the bug
When using Quest 3 and controllers, I see hands instead of controllers. Also the rays are offset like they are coming from hands
## To reproduce
Steps to reproduce the beh…
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Currently we switch to AR by using AR Cameras.
The Hit-Test that is currently implemented don't use Unity's API.
The WebXR AR Modules now support:
- Hit Test: https://immersive-web.github.io/hit-…
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can you help with Unity URP render pipeline.
It's not working.
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Steps to reproduce:
1. install Unity 2018.3.8f1 from archives win10 latest updates.
2. install git large file storage extension and configure for git
3. git clone project (39.3GB on disk)
4. crea…
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Hi Community,
since we are using URP together with SteamVR (OpenVR_API) Unity crashes at Start!
The Standalone Build also.
Does anybody know anything about that?
It's something with the XR plu…
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노션 진행과정에서
> - 체셔캣이 투명하지 않게 보임
> - 잠자는 vfx의 smoke가 렌더되지 않음
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Hey!
For some reason, when I try to use ParrelSync to create a client clone of my app and use 2 XR simulators at the same time, sharing an anchor to the cloud fails.
This does not seem to be the c…
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The following error occurs when the plugin is installed, the Project Settings tab is open and unity is restarted:
![image](https://user-images.githubusercontent.com/7453545/90741847-95f21780-e2cf-1…
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**Steps to reproduce:**
Create a new URP Template project from Unity Hub using Unity 2021.3.2f1.
Import in the 'UltimateXR_0.8.1' Unity package file downloaded from website.
Switch the editor's bu…
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So, this issue is mostly to ask a few questions about the project, specifically around Unity's handling of multiple views as I'm looking to see if it's possible to use this to support the [Looking Gla…