-
```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
-
```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
-
```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…
-
XMage gameplay depends on the quality of communication of all players. That's why it's important to know opponents ping/lag.
Lobby stores info about all players and their ping (avg, last). It's can…
-
Related to daybound/nightbound mechanic from #8200. Client must play sound after day/night change.
Additional tasks:
* [ ] sound engine can be improved to receive play sound commands from the serv…
-
Submitter: Verdant Rebirth didn't return creature that died to hand
Player's hand: Fiery Cannonade, Verdant Rebirth
Player's battlefield: Regisaur Alpha, 3 mountains and 3 forests on battlefield
AI…
-
Feature Summary:
- Spawning UI
- Place any installed Character on the battlefield
- Place any installed Obstacle on the battlefield
- define_obstacle?
- Prevent death or respawn player
-…
-
- Set up Nunit test runs as part of the Teamcity build process.
- Reenable Chutzpah when https://github.com/Pure-Battlefield/gswat/issues/109 and https://github.com/Pure-Battlefield/gswat/issues/111…
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too much stuff appears at the same time, we should animate it properly
- [ ] players should be able to see the battlefield, then read the game's title, then read its description
- [x] all players …
-
```
What steps will reproduce the problem?
1. Setup OpenDPI netfilter rule to match the battlefield protocol
2. run "watch -n0 iptables -nvL" and monitor the matched packet count
3. Run BF2 and join a…