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This is an issue to address any issues people encounter when texturing or problems with textures :)
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Crash when selecting the "Preferences" entry in the main menu.
Console output:
ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
ParticleUniverse: Particle Affector Type 'Vel…
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Yup, I'm going to replace every single icon with icons for my own purposes because I don't want to violate anybodies copyright and its a play it safe method. Plus I want to standardize 512x512 icon si…
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### Terms
- [X] I'm using the very latest version of ItemsAdder and its dependencies.
- [X] I am sure this is a bug and it is not caused by a misconfiguration or by another plugin.
- [X] I alread…
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I use a texture with custom items for the skyblock in the hypixel, and the items have the transparent lines when I place them in my hand. Here is an example:
![sword](https://user-images.githubuserco…
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**Completed Reports**
> The bot shouldn't TP back to the zepelin if I already know where the goblin is. It should just try to go to the nearest point in the path it normally follows
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### Description of the feature
add an option for alternate models for the drawers or just replace the existing ones with models with more depth
if needed i can gladly provide them if that would make…
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### Issue
I cannot find any specific examples of adding ingots using filaments, so I tried to make a test datapack as follows.
Item texture and item name does not appear correctly. (There is a scree…
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This mostly affects tinker's construct and Sophisticated storage; A variety of the icons (largely added by the texture pack) render *far* too big on blocks.
Unsure whether this is caused by the tex…
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### Godot version
4.0.3 (.NET)
### System information
- Windows 11
- Forward+
- Nvidia GTX 3060
### Issue description
I am trying to use a Decal with a MeshTexture, because in my game…
Grix updated
8 months ago