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yew has html macro like this:
![image](https://user-images.githubusercontent.com/41675181/227732787-3b42e769-cddb-40f5-9d60-212813e28372.png)
Which allows rust compiler to verify syntax of html code…
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I am working on the top issues in #15 and `InvalidToken` shows up quite a bit. There is different variants. But the few I tried to understand were caused by GLSL keywords being used as identifier name…
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Right now we have 3 kinds of GLSL shader loading implementation (`r_lazyShaders`):
- 0: build all shaders at game start before reaching the main menu (old default):
it builds everything before d…
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### Describe the project you are working on
Various VFX
### Describe the problem or limitation you are having in your project
I work a lot with text shaders and sometimes with GDScript tool.
…
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Maybe `evaluateSH()` ([link](https://github.com/bjornbytes/shh/blob/954d5020779e20ca48615b33e9fc26475e5b2310/shh.lua#L370)) should be made a part of `lovr.glsl`? It would make it easy to integrate wit…
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```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
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```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
-
```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
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It would be great to have a way to invoke glslangvalidator such that it can parse Vulkan specific GLSL (ie. compile to SPIR-V using the -V option). Currently, lines such as `layout(push_constant) unif…
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My use case involves converting a ton of "legacy" GLSL shaders into GLSL that naga can consume and transpile to WGSL. Since there is already logic to split combined image samplers to a sampler and tex…