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Ebiten is currently the most straightforward way to do 2D graphics in Go. APIs for working with XScreenSaver would be useful. This would probably not be exposed in the main package.
I have done som…
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Investigate and implement better transparency for the mesh renderer.
### Dual Depth Peeling
NVidia [paper](http://developer.download.nvidia.com/SDK/10/opengl/screenshots/samples/dual_depth_peeli…
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As discovered by using OBS Studio, there is a new Window API for screen capture that has great extra features like capturing windows even if they are occluded or moved.
Investigate WindowsGraphicsC…
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https://bugzilla.mozilla.org/show_bug.cgi?id=1403262
https://developer.mozilla.org/en-US/docs/Web/CSS/-webkit-text-stroke
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I wonder if there is a guideline on what goes into the types crate and what doesn't.
In https://github.com/gfx-rs/metal-rs/pull/221/, we use `CGColorSpaceRef` as opaque type, and it would be nice to …
kvark updated
2 years ago
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Has there been any progress on supporting [Pyglet 2.0.0 or later](https://pypi.org/project/pyglet/#history) since https://github.com/mikedh/trimesh/issues/1812?
I’m currently patching [`python-pygl…
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## Glossary
Instance (VkInstance, IDXGIFactory, -)
Adapter (VkPhysicalDevice, IDXGIAdapter, -)
Device (VkDevice, ID3D12Device, MTLDevice)
Command Queue {VkQueue, ID3D12CommandQueue, MTLCommandQueu…
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Hiya,
After seeing kilog have success with stripping down b-em to the essentials for the Raspberry Pi Pico ( https://www.youtube.com/watch?v=SFlgZitnUpc ) and the latest Pi Zero 2 W, it shows us t…
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**Describe the project you are working on:**
Large open world games
**Describe the problem or limitation you are having in your project:**
When working with large, open world games, it's impo…
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Currently, NumWorks Python only has a few non-mathematical APIs. Those being kandinsky and some of the built in python ones. I suggest adding a few things. A good baseline minimum for where the API sh…