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Hi!
First of all - thank you for this tool, it's fantastic!
Then: I experimentally switched from Blender 3.3 to the latest 3.5.1.
The good news is - it still works!
The not so good news is: ac…
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### Godot version
Godot 4 RC1
### System information
Windows 10, GeForce 3070
### Issue description
When baking lightmaps, some meshes will occasionally show as completely unlit. Someti…
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:warning:_`[Auto Generated Report]-=73771B10C0749B0B969E9ADBC50CA01E=-`_
## Environments
> **Plugin version: 2023.1.5**
WebStorm 2023.2.2"null"
Build #WS-232.9921.42,built on September 12, 2023
Runti…
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### Describe the project you are working on
N/A
### Describe the problem or limitation you are having in your project
In 3.5, HDR skybox can cast directional shadow if it has a sun in it(very ugly …
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### Describe the project you are working on
I'm a professional Art Director working on AAA games and a regular Godot contributor through sample scenes, bug reports and proposals.
### Describe th…
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### Issue type: Is this a bug or feature request?
Bug
### Which game's editing kit is affected by the issue?
H1EK
### Which tools are affected by the issue?
- [ ] Guerilla (`guerilla.exe`)
- [ ] …
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### Describe the problem or limitation you are having in your project
Currently, the standard way of getting realistic shadows and global illumination is by baking static lightmaps during developme…
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Your toolset looks awesome. Would it be possible running it headless mode?
Something like this:
blender --background --python run_The_Lightmapper.py
Essentially I would like the script to import …
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Trying to build qt using **vcpkg install qt:x64-windows**, but cannot get past **qtquick3d**, which I have no interest in anyway.
Package: qtquick3d[core,default-features]:x64-windows -> 6.5.2
*…
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Is it possible in some way to use a custom directional lightmap without using the built-in lightmapper and change the co-processing of the directional lightmap. I found the corresponding chunks, but I…