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Type: Bug
Mathematical calculation of some number having 5 in its digit, gives worng output which is decremented by 1 from original result.
The code which is wrote is of Armstrong Number, and i me…
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### Description
When I use SwapBuffers with a maximized borderless NativeWindow, then nothing is swapped until the application loses focus.
The application (appears to) continuously draw into th…
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**Describe the bug**
This is an odd bug. I can't reproduce it reliably, but it occurs quite regularly. When I use OIIO's batched texture lookup, every now and then, all batches of results come back…
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**Godot version:**
Master v3.2 abefd42e8
Probably other versions
**OS/device including version:**
Win10/64
**Issue description:**
In dark scenes, pixels from the background sky randomly, and…
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### Describe the project you are working on
A 3D Game.
### Describe the problem or limitation you are having in your project
The GLTF specification says:
> glTF uses a right-handed coordin…
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Package: ffmpeg[avcodec,avdevice,avfilter,avformat,core,ffmpeg,ffprobe,gpl,postproc,srt,swresample,swscale]:arm64-android@6.1.1
**Host Environment**
- Host: x64-linux
- Compiler: Clang 9.0
- …
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### Expected Behaviour
Zooming works normally with constellation lines on
### Actual Behaviour
Crashes after zooming in with constellation lines on
### Steps to reproduce
-Load Stellarium
-Put c…
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I'd like to do my rendering and processing just before each Vsync, to reduce latency. So if a frame takes 0.1s, then my application will wait for 0.08s after the last Vsync, then render and process ev…
ad8e updated
9 months ago
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The default gl_farclip of 16384 needs to be increased for bigger maps.
![spasm0000](https://github.com/sezero/quakespasm/assets/90434262/75cecdfa-ca48-4f4b-8e0f-8dc0ba864d11)
Map in image is ej3_a…
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hello ,
tried to compile for raspberry pi2 on raspbian jessie
with the error it seems on last step
`INSTALL home/pi/Programs/mpv-build/ffmpeg/presets/libvpx-1080p50_60.ffpreset
INSTALL hom…