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So I've been trying to get IR working for Devil Children Kuro no Sho. When doing a fusion there's a chance for a mutation to occur whenever IR is present, but the TV remote option isn't quite good en…
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I managed to get a gdb backtrace of the segfault.
```
#0 Bitmap::width (this=0x22d02ec0) at ../src/display/bitmap.cpp:864
#1 0x00007ff60526f06a in SpritePrivate::updateVisibility (this=0x1dd471…
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Using the sword/shield bridge from the Switch Checkpoint transfers the data correctly. But trying to go to 'storage' after receiving the save is crashing.
Based on the change log, it looks like sup…
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We used to have .pal files for Pokemon and trainer sprites. Then we switched to using rgbgfx, and extracting the indexed palettes from the PNGs themselves. (But still using shiny.pal for the shiny Pok…
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I am running into issues against `shuf` missing in osx.
Looking on the internet, I need to install coreutils but that installs shuf as gshuf.
What do I do?
And can I pipe the output of this t…
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- [x] Player spawn point. Needs to be random and not inside walls
- [x] Player `update()` function. It's disgusting. Can I make it a finite state machine?
- [x] Add treasure/explosives objects to ma…
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### Description
**Overworld following sprites do not display correctly for species with species constant IDs 1536 and higher.**
Current erroneous behavior is that following mons for species with I…
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### Describe the bug
https://discord.com/channels/1125469663833370665/1275611725387010180
Link to Videos and Discord bug report where it was first reported
1. Find a wild Mimikyu
2. Get its heal…
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I haven't tested this in any other games yet, but it probably will happen in all of the pokemon games.
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These sprites all use white, black, and two colors. The order of the two colors matters in some in-game contexts: examples include the Pokedex's monochrome green sprites, the PC's monochrome orange on…